GREEN INFERNO PRAYER
Paula Nancy Millstone Jennings, fear me and my poetic pseudonym.
GREEN INFERNO PRAYER
Paula Nancy Millstone Jennings, fear me and my poetic pseudonym.
THE WRITER’S LIFE | FICTION
EDIT: World War 3 was always going to be a technological conflict, and one without national borders. Eventually the war was between humankind’s bi-polar ideologies. Essentially it came down to what it means to be human.
In a test of how my new fabric conditioner works, I’m hanging out some old laundry. Fashions change, but I wrote this three years ago: After the pre-amble, a hacked story of how warring factions in a video game don’t see the common foe which might unite them.
Back in the 1980s, I was a teenager. These things are subjective, but for me, that was the best decade to be one. Back then, I’d sit in my darkened room, tapping away at an Atari ST, a Commodore Amiga, and latterly, my first IBM PC. We had four terrestrial analogue TV channels back then in the UK, so I collected films on VHS tapes. Most nights I’d watch a US teen movie, with WarGames being a personal favourite. I’d envy the kids in those films, with their cool rooms, their computers hooked up to dial-up via an acoustic coupler, and watching US cable TV.
The only winning move is not to play
Then my first life took over. I got married, we moved to London and had kids. I worked in print, up to group director level, before I set up a business with my ex-wife and we were successful for a while. Then the drink took over and it all peeled away, so that eventually – after ten years – I found myself back in Tonbridge and on the streets.
I’d lost everything and I had nothing: No home, let alone anything to put in one. The only thing to do, to occupy my mind, was to write. That was almost four years ago now. In those early days, I wrote about anything and everything. In one of my old notebooks (which I still have), I wrote of where I wanted to be, ‘when this is all over’. It took a lot of work, but I recovered, and now I have what I wished for then: A stable base, where I can write, surrounded by the things I loved; a place I’d wanted to be when I watched all those old films on VHS. That was a small place (I was never going to be able to work again), which I gradually filled with all the things I’d wanted as that teenager: A huge film collection, loads of books, a big music library, a good computer, and a decent number of TV channels. I’m not in a financial or physical place where I can have satellite or cable, as the latter isn’t laid around here, and my building is Grade I listed, so I can’t have a dish. My village internet is too slow for any streaming service, so I’m stuck with Freeview. But I’ve found UK Freeview to be just like the old US cable channels I used to see in those geeky 1980s films: Car crash TV, half-arsed documentaries, good and bad films, cult American TV, geeky and conspiracy late-night stuff. I’ve kind of recreated my teenage wish, and now I can enjoy catching up on all I missed, because I was drunk. I’m retro.
I wrote most of the stories which make up The Perpetuity of Memory while I was homeless. Not long after I’d written about reliving my teens, I wrote the story below. I won’t be posting all of those stories on this blog, as I’d rather people buy the book and read them in the order they’re curated, which makes the sum of the parts a complete book in itself. This one is timely though, coming at a time when my personal life is somewhat mirrored now in some of the elements of the story, and it has nods to WarGames, something I’ve become wearily involved in in my personal time lately. There are other references for the sharper-eyed film geek to spot too.
It’s apropos of nothing though, that I can feel a depressive episode coming on, such is the nature of those things. Others who deal with depression will know this feeling: That something is in the post. It’s an analogy, and there’s nothing expected in the mail, but the mind of the chronic depressive can sometimes do this. There is no trigger and no individual event or situational catalyst, it just happens. I deal with situations and events as they come. The latest one which threatened my karma was someone making personal remarks in ignorance. Having told the individual to cease and desist, they clearly didn’t recognise it as a term usually used at a pre-legal stage as a final warning. It seems that some people might only see vindictive lies as the slander they actually are, when they’re served with a legal notice, have to repeat their baseless argument in court and lose a load of money for defamation of character. I’ve given pre-legal warning with the cease and desist request, so I’ll only have to pop this particular boil if it continues to irritate. One of the many great things about being a writer, is the knowledge and contacts you pick up. All writers have to be conversant with copyright and common law, so most have a lawyer friend. And like all depressive episodes, the one which seems to be brewing may not even happen. Like some people, they’re just an annoyance, but you can’t legally warn a depressive episode not to happen.
The best distraction for me is to write. On that front, I’ve been put in touch with a professional book reviewer, who’s going to review Cyrus Song. One of my short stories is currently with a creepy pasta site, so there may be a short film coming soon. And I’m writing the sixth of 17 new short stories for my second collection. The story should be finished and published in the next month. Then there’s the personal history book I’m working on, which ought to take on more form at the weekend, when I’m hosting my parents and a shoe box full of old photos.
For now, a short fable, about what can happen when someone wanders blindly out of their depth…
L177L3 M155 &Y
If you give an infinite number of monkeys an infinite supply of typewriters, they will eventually transcribe the Complete Works of Shakespeare. The way things had progressed so far, it felt to Andy like every time her monkeys got to the last letter, one of the little fuckers would hit a wrong key. And so the process would begin again. She looked as the green-on-black text on her monitor scrolled through brute force attempts to crack her current holy grail of a password. She read the scrolling text on her screen in duplicate as it reflected back from her spectacles.
“This isn’t working, Vic.” Andy addressed the keyboard in front of her: an old Commodore Vic 20. Launched in 1981, the Vic 20 home computer pre-dated Andy by twenty years. It had five kilobytes of memory, a processor speed of 1.1Mhz and a graphics display of 176 x 184 pixels. Andy liked the keyboard and the retro look. Although the computer inside was fully functional, it was just the keyboard for her set up: a high end gaming PC under the desk, which she’d built herself and which would make a PS4 look like the Commodore. It was like reading her geek magazines, hidden inside a copy of Just Seventeen on the subway.
“Andrea?” Andy’s dad called from downstairs. “Sam’s here.”
“Thanks dad. Could you send him up please?”
“Yep. Up in her loft Sam.”
“Thank you sir.” Andy heard the steps creak as Sam ascended. “Hey bitch.”
“Dude. How’s things?”
“Oh, you know: different day, same shit. Jesus fuck, Andy! Do you ever clean up here?” Sam looked around at piles of newspapers and magazines; notebooks and pens; pizza boxes and dirty clothes.
“Only when I have to. I mean, when I absolutely must go out and I’m passing the garbage cans anyway? Besides, I prefer Salt n’ Shake to Shake and Vac.”
“Doesn’t your old man get mad? I mean, he’s a clean freak.”
“That’s why he keeps me locked in the attic.” Andy smiled. “Nah, dad’s cool. He keeps the house just as he likes it, and as far as he’s concerned, the loft is my apartment. I’ve got all I need up here: bathroom, refrigerator, cooker; couch, TV, DVD player…”
“Do you spend any time with your dad?”
“Every Sunday. We have brunch at his, and his eggs are to die for.”
“At his; downstairs.”
“Yeah, I know it’s a bit weird, but dad’s just as private as me. We’re totally different, but we get on well if we keep the doses small.”
“Your dad’s cool.”
“Yeah, he’s pretty special. And anyway, he’s too busy competing with next door for the best manicured lawn.”
“Yeah, what’s with that guy next door?”
“He’s just a creep. When I do go out? He’s always at his window. I swear he’s jerking off.”
“Doesn’t that bother you?”
“Nah. He’s a lonely old man. He’ll die pretty soon.”
“You freak. Anyway, why’d you call me over? What you up to?”
“Well, I figured I’d see if I could give the computer hardware something that might actually challenge it. There’s a rumour among the geeks that the next generation of consoles will sort of skip a generation: a kind of quantum shift. So the PS5, or whatever they call it, will not be to the PS4 as the PS4 is to the PS3. The PS5 will be more like a PS6 or 7. So they say.”
“Well, they say a lot, don’t they?”
“Yeah but they’re well connected. Anyway, no-one knows what this great technological leap is going to look like, so no-one’s writing code for the new consoles. There have to be games out there with developers though, right?”
“So, I’ve been using the dark web and I’ve picked up a few tools. Right now, I’ve got my system looking for other computers with lax security and having a poke around. Nothing too malicious: we’re just looking for specific file types which would suggest that a particular computer is being used to develop games.”
“Andy. Do you really think that kind of thing would be sitting on a vulnerable system?”
“All systems are vulnerable to the kind of tools I have. Anyways, when I find a computer which would be vulnerable to a less well-armed hacker, I leave a calling card with instructions on how to shore up the holes.”
“How very noble of you.”
“Oh, come on. Just because Joe public is a bit dumb, doesn’t mean they deserve to be hacked by malicious amateurs. I’m a white hat hacker, Sam.”
“And you’re pretty good at it. Judging by the screen though, it looks like you found nothing yet?”
“I’ve found plenty of cracks into systems and I’ve got them all saved. This latest one is proving a tough nut to crack. Let’s see what I got from some others.” Andy switched screens and a list appeared. “Welcome to the backstreet, where all these good folks left their back doors open.”
“Hey, you got a bank.” Sam pointed at an entry on the list.
“Well, someone would have to be pretty foolish to give their account details, PIN or password to anyone on the phone, but they might as well hand over their house keys if banks leave doors open like this. Gotta make a note of that one: might come in handy some day. This one looks interesting.” Andy hovered the mouse over an entry on the list. “Doesn’t identify itself.” She clicked on the unidentified vulnerable computer.
Welcome to Drone Doom.
“We found something Sam.”
Drone Doom is a collaborative project, designed for the next generation of games consoles. Combining real time data with augmented reality, the game is played in the real world, using drones.
Take control of a Doom Drone and the game will augment itself with Google Earth to give players a real life, ‘live’ video feed in which to play the game.
Played online, Drone Doom enables players to collaborate or act as lone units. Fight as part of an army, or act alone: the choice is yours. As a combatant, players are safe: you take control of a remotely operated drone in a field of conflict. The only limit is your imagination and morals.
You will see the real world through the video feed from your Doom Drone. Defeat enemies and witness the destruction first hand but from a safe distance. STRAP A WARHEAD TO YOUR FOREHEAD!
Points are accumulated by killing enemies and recorded in the game database, so that players may compare scores. THIS IS OLD FASHIONED, HIGH SCORE GAMING!
Upgrades can be earned as a player progresses in the game, or as in-game purchases. Please note that Drone Doom is beta-testing and not all features may be available during development.
Please choose your theatre of conflict:
A cursor blinked on the screen. “No list of options? What do you think?” Andy turned to Sam.
“Help?” Sam shrugged.
“Give it a go.”
Help not available at this stage.
“Hmm…” List games.
Game list not available. Drone Doom is open-ended and scenarios are generated by players. Once released and online, Drone Doom will offer a choice of real world live scenarios and those created by users. Please note that because of the nature of the game, decisions are one-time only and irreversible. Once committed to a scenario and in control of a Doom Drone, a player may only exit by means which may become apparent once inside the theatre. In the real-life scenario, a soldier would not dessert his or her comrades and this extends to drones operated by combatants remotely. Physical separation from battle provides a degree of personal safety for a Doom Drone operator but as soldiers, we must fight alongside one another and obey the same moral rules that we would if we were there in person.
Laws and ethics of war.
The international laws of war (such as the Geneva Conventions) govern the conduct of participants in war (and also define combatants). These laws place a burden upon participants to limit civilian deaths and injuries through proper identification of targets and distinction between combatants and non-combatants. The use of completely autonomous weapon systems is problematic, however, because of the difficulty in assigning accountability to a person. Therefore, current designs still incorporate an element of human control (a ‘man in the loop’), meaning that a ground controller must authorize weapons release.
Concerns also include the human controller’s role, because if he is a civilian and not a member of the military (which is quite possible with developmental and highly sophisticated weapons systems) he would be considered a combatant under international law which carries a distinct set of responsibilities and consequences. It is for this reason that the ‘man in the loop’ should ideally be a member of the military that understands and accepts his role as combatant.
Controllers can also experience psychological stress from the combat they are involved in. A few may even experience post-traumatic stress disorder (PTSD).
Professor Shannon E. French, the director of the Centre for Ethics and Excellence at Case Western Reserve University and a former professor at the U.S. Naval Academy, wonders if the PTSD may be rooted in a suspicion that something else was at stake. According to Professor French, the author of the 2003 book The Code of the Warrior:
“If [I’m] in the field risking and taking a life, there’s a sense that I’m putting skin in the game … I’m taking a risk so it feels more honourable. Someone who kills at a distance—it can make them doubt. Am I truly honourable?”
“Blimey.” Andy ran her finger through the text. “This is pretty deep. I need to find out more about these quantum consoles. Meanwhile, let’s see if all my hardware is brutish enough to handle this thing. If all my work and cash spent on building this gaming colossus can’t handle this, I need to give up and just go back to buying the latest console, queueing with the masses for days. One thing…”
Drone Doom rules.
“Rules” are a construct of whomever writes them. The rules of Drone Doom will be dictated by the collective conduct of players. Two rules are however hard-wired, etched in stone and transmitted for future recipients to interpret: once a Doom Drone is disabled, a player may leave the arena. A player’s comrades will note the downing of a drone. The game may be paused at any time. This feature is necessary, but use of it should be with the greatest caution. If every player in a party of 200 were to pause for refreshment, this would become impossible. A battle would be lost. Breaks will normally be arranged within parties but it is important to underline the weight of the rule:
THE GAME CAN BE PAUSED AT ANY POINT AND FOR ANY LENGTH OF TIME BUT ALL PLAYERS WILL BE PAUSED. THE GAME WILL IMMEDIATELY RECOMMENCE FROM WHENCE IT WAS PAUSED.
The PAUSE GAME function is not to be considered a light undertaking.
You are free to choose but you are not free from the consequence of your choice.
“I want this game!” Andy turned to Sam. “Sammy. Do you see what this is?”
“Yes, I do. Well, I see what it could become. Fucking hell.
Join an existing theatre of conflict or create one of your own?
“Fucking hell, Andy.” Sam pointed at the screen. “We can pretty much do what we want. And until the game goes on public release, we have total freedom from judgement. No-one else is here.”
“Pretty cool. Where shall we go?”
“Syria? Take out some of so-called Islamic State?”
Selecting random mission.
Loading Google Earth data.
Loading military intelligence.
Mission details: Take control of an MQ-1 Predator Unmanned Combat Aerial Vehicle, armed with 1x AGM-114 Hellfire missile. Enemy agents are known to be installing Improvised Explosive Devices in the field of conflict. Identify and eliminate targets. Location classified.
“Wow.” Andy stared at the computer monitor.
The screen turned black for a second, then a slightly grainy and distorted image appeared: a small runway, stretching ahead.
“I can’t say the graphics are up to all that.” Sam squinted at the screen.
“This is a remote image from thousands of miles away. How much more realistic do you want?” Andy took hold of her joystick. “I assume I fly this just like I would any other simulator.”
The drone accelerated along the runway, then Andy pulled back on the joystick and they were airborne. A heads-up display was overlaid on the remote footage, giving altitude, speed, distance and direction to target, as well as in-screen miniature feeds from cameras mounted on the rear, sides, top and bottom of the Predator. Distance to target read 1KM and Andy could already make out tiny figures in the fields ahead. She zoomed in on the front camera and could see six men digging holes, placing something inside and covering them up.
“Andy?” Sam pointed at the men. “How do we know that those are insurgents burying IEDs and not farmers sewing crops? I mean, it’s a bit grainy and distorted.”
“They’ve been identified as targets. That will be based on military intelligence. Our job is to fly the drone and complete the mission.”
“I need to pee. May I use your bathroom?”
“That’s a little more information than I needed Sam but go right ahead. Mi casa su casa.”
The figures on the ground grew larger, before a cross hair appeared on screen with a message:
Target selected. Fire at will.
“Sam! Sam? Obviously taking a shit.” Andy stood up and looked out of the window in front of the desk. Her neighbour stood with his back to her, leaning against his garden fence and just staring straight ahead. “I wonder what’s going through his mind. Something sick, no doubt. Sam! Sam! Oh, fuck you then Sam.”
The Hellfire missile accelerated in front of the Predator, then bore down on the targets. Within a second, a flash of explosive light blew them apart. Andy heard the lavatory flush.
“You missed it Sam! Come see what we did.”
“Sorry, I think I blacked out for a second in there.”
“I’m fine. Jesus Andy!” Sam looked at the screen as Andy switched to the camera beneath the drone and zoomed in on the scene below. Not a single human limb remained attached to a host, nor intact. Small parts of disintegrated humans littered an area a hundred metres in diameter. “Now, that’s realistic!”
Civilian casualties: 6.
“I’ve always said that ‘military intelligence’ is an oxymoron Andy.”
“Fuck, man!? Okay, Drone Doom: you mentioned in-game purchases. Let’s upgrade.”
“What are you gonna to do Andy?”
“What am I gonna do? Nuke the fucking American base. Watch…”
“I know it’s only a game but if all that shit at the start is true, who knows where this could end up. The FBI? It’s a bit harsh, Andy.”
“You’re right, Sam. It’s a game. What better way to make myself feel better without anyone really getting hurt?”
So Andy bought an MQ-9 Reaper drone, strapped a tactical nuclear weapon onto it and flattened a US military base.
Combatant casualties: 425.
Andy stared at the screen. It was less than two minutes before the flash from outside was reflected on the monitor from her spectacles and she felt a sudden heat. She looked up and saw the mushroom cloud in the distance. “Oh, fucking hell. No. No, no, no!”
“Fuck, no. Sam?” Andy turned to Sam but Sam stared, unblinking at the monitor. “Sam!” Andy shook Sam but he didn’t respond. She let go and he slumped back in his chair, his head tipped back and he continued to stare straight ahead, now at the ceiling. “Oh, god Sam.” She shook him again but he was like a stiffening rag doll. Andy checked for a pulse: faint. It was as though Sam was frozen and fading in time. Andy looked at the computer monitor:
She looked out of the window: The mushroom cloud had frozen.
Andy rushed downstairs. Her dad was asleep on the couch. “Dad?” He didn’t respond. She shook him: nothing. Andy sat next to her dad, and lay her head on his chest. In the three minutes she spent there, her dad’s breathing slowed.
She burst outside and the mushroom cloud in the distance was still exactly the same. She noticed her neighbour, still leaning against his fence. She ran to face him. He was staring straight ahead. Andy waved her hand in front of his face. She slapped his mouth. Then again, harder. A third time, even harder, drawing blood from her neighbour’s mouth and her skin. She lifted him up and let him drop to the grass. “He’ll be dead soon.”
Andy turned to face the cloud. “I guess that makes me the last of the monkeys.”
© Steve Laker, 2016
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